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» Computer graphics identification using genetic algorithm
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CG
2005
Springer
13 years 8 months ago
Adaptive density estimation using an orthogonal series for global illumination
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to generate hit points on object surfaces for simulating global illumination. The surf...
Kam Wah Wong, Wenping Wang
EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
ICCV
2007
IEEE
14 years 10 months ago
Blurred/Non-Blurred Image Alignment using Sparseness Prior
Aligning a pair of blurred and non-blurred images is a prerequisite for many image and video restoration and graphics applications. The traditional alignment methods such as direct...
Lu Yuan, Jian Sun, Long Quan, Heung-Yeung Shum
JMIV
2006
130views more  JMIV 2006»
13 years 8 months ago
Alternative 2D Shape Representations using the Symmetry Set
Among the many attempts made to represent families of 2D shapes in a simpler way, the Medial Axis (MA) takes a prominent place. Its graphical representation is intuitively appealin...
Arjan Kuijper, Ole Fogh Olsen, Peter J. Giblin, Ma...
IWVF
2001
Springer
14 years 21 days ago
The Shock Scaffold for Representing 3D Shape
The usefulness of the 3D Medial Axis (MA) is dependent on both the availability of accurate and stable methods for computing individual MA points and on schemes for deriving the l...
Frederic F. Leymarie, Benjamin B. Kimia