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» Computer graphics identification using genetic algorithm
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SIGGRAPH
2010
ACM
15 years 6 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
104
Voted
CHI
2005
ACM
16 years 2 months ago
Annotating 3D electronic books
The importance of annotations, as a by-product of the reading activity, cannot be overstated. Annotations help users in the process of analyzing, re-reading, and recalling detaile...
Lichan Hong, Ed Huai-hsin Chi, Stuart K. Card
94
Voted
SI3D
2009
ACM
15 years 9 months ago
Granular visibility queries on the GPU
Efficient visibility queries are key in many interactive rendering techniques, such as occlusion culling, level of detail determination, and perceptual rendering. The occlusion q...
Thomas Engelhardt, Carsten Dachsbacher
91
Voted
CAE
2007
15 years 4 months ago
Celtic Knots Colorization based on Color Harmony Principles
This paper proposes two simple and powerful algorithms to automatically paint Celtic knots with aesthetic colors. The shape of the knot is generated from its dual graph as present...
Caroline Larboulette
111
Voted
SGP
2003
15 years 3 months ago
Multi-Chart Geometry Images
We introduce multi-chart geometry images, a new representation for arbitrary surfaces. It is created by resampling a surface onto a regular 2D grid. Whereas the original scheme of...
Pedro V. Sander, Zoë J. Wood, Steven J. Gortl...