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» Computer graphics identification using genetic algorithm
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ENGL
2007
89views more  ENGL 2007»
13 years 8 months ago
Similarity-based Heterogeneous Neural Networks
This research introduces a general class of functions serving as generalized neuron models to be used in artificial neural networks. They are cast in the common framework of comp...
Lluís A. Belanche Muñoz, Julio Jose ...
SMA
2008
ACM
150views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Surface matching using consistent pants decomposition
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
Xin Li, Xianfeng Gu, Hong Qin
BMCBI
2005
134views more  BMCBI 2005»
13 years 8 months ago
Windows .NET Network Distributed Basic Local Alignment Search Toolkit (W.ND-BLAST)
Background: BLAST is one of the most common and useful tools for Genetic Research. This paper describes a software application we have termed Windows .NET Distributed Basic Local ...
Scot E. Dowd, Joaquin Zaragoza, Javier R. Rodrigue...
WSCG
2001
89views more  WSCG 2001»
13 years 9 months ago
Searching Triangle Strips Guided by Simplification Criterion
Triangle strips are widely used as a method to accelerate the visualisation process of polygon models in interactive graphics applications. Another widely used method to improve d...
Oscar Belmonte, José Ribelles, Inmaculada R...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 2 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah