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» Computer graphics identification using genetic algorithm
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CG
2010
Springer
13 years 6 months ago
A Principled Method for Exploiting Opening Books
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...
Romaric Gaudel, Jean-Baptiste Hoock, Julien Perez,...
DCC
2002
IEEE
14 years 7 months ago
Optimized Edgebreaker Encoding for Large and Regular Triangle Meshes
We present a technique designed aiming to improve the compression of the Edgebreaker CLERS string for large and regular meshes, where regularity is understood as the compactness o...
Andrzej Szymczak
ACG
2006
Springer
14 years 2 months ago
Automatic Generation of Search Engines
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Markian Hlynka, Jonathan Schaeffer
PG
2002
IEEE
14 years 1 months ago
Isosurface Reconstruction with Topology Control
Extracting isosurfaces from volumetric datasets is an essential step for indirect volume rendering algorithms. For physically measured data like it is used, e.g. in medical imagin...
Stephan Bischoff, Leif Kobbelt
SI3D
1995
ACM
13 years 11 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...