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» Computer graphics identification using genetic algorithm
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BMCBI
2006
127views more  BMCBI 2006»
15 years 2 months ago
Construction of phylogenetic trees by kernel-based comparative analysis of metabolic networks
Background: To infer the tree of life requires knowledge of the common characteristics of each species descended from a common ancestor as the measuring criteria and a method to c...
Sok June Oh, Je-Gun Joung, Jeong Ho Chang, Byoung-...
102
Voted
CHI
2008
ACM
16 years 2 months ago
What to do when search fails: finding information by association
Sometimes people cannot remember the names or locations of things on their computer, but they can remember what other things are associated with them. We created Feldspar, the fir...
Duen Horng Chau, Brad A. Myers, Andrew Faulring
PG
2002
IEEE
15 years 7 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
SGP
2003
15 years 3 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
CG
2008
Springer
15 years 2 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...