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» Computer graphics identification using genetic algorithm
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AIIDE
2007
13 years 10 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
VTS
2002
IEEE
120views Hardware» more  VTS 2002»
14 years 1 months ago
Software-Based Weighted Random Testing for IP Cores in Bus-Based Programmable SoCs
We present a software-based weighted random pattern scheme for testing delay faults in IP cores of programmable SoCs. We describe a method for determining static and transition pr...
Madhu K. Iyer, Kwang-Ting Cheng
SI3D
2005
ACM
14 years 1 months ago
Towards space: time light field rendering
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
Huamin Wang, Ruigang Yang
BMCBI
2006
120views more  BMCBI 2006»
13 years 8 months ago
The Virtual Insect Brain protocol: creating and comparing standardized neuroanatomy
Background: In the fly Drosophila melanogaster, new genetic, physiological, molecular and behavioral techniques for the functional analysis of the brain are rapidly accumulating. ...
Arnim Jenett, Johannes E. Schindelin, Martin Heise...
CORR
2008
Springer
129views Education» more  CORR 2008»
13 years 8 months ago
Polynomial Linear Programming with Gaussian Belief Propagation
Abstract--Interior-point methods are state-of-the-art algorithms for solving linear programming (LP) problems with polynomial complexity. Specifically, the Karmarkar algorithm typi...
Danny Bickson, Yoav Tock, Ori Shental, Danny Dolev