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» Computer graphics identification using genetic algorithm
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PG
2003
IEEE
14 years 1 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
GD
2003
Springer
14 years 1 months ago
Drawing Area-Proportional Venn and Euler Diagrams
We consider the problem of drawing Venn diagrams for which each region’s area is proportional to some weight (e.g., population or percentage) assigned to that region. These area-...
Stirling Chow, Frank Ruskey
VG
2003
13 years 9 months ago
Rapid Emission Tomography Reconstruction
We present new implementations of the Maximum Likelihood Expectation Maximization (EM) algorithm and the related Ordered Subset EM (OSEM) algorithm. Our implementation is based on...
Ken Chidlow, Torsten Möller
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 1 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
SIGGRAPH
1999
ACM
14 years 12 days ago
A Morphable Model for the Synthesis of 3D Faces
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Volker Blanz, Thomas Vetter