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» Computer graphics identification using genetic algorithm
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VRCAI
2004
ACM
14 years 1 months ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...
VRST
2000
ACM
14 years 13 days ago
Animated deformations with radial basis functions
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
CGI
2004
IEEE
13 years 11 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
CG
2007
Springer
13 years 8 months ago
Subdivision surface watermarking
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...
Guillaume Lavoué, Florence Denis, Florent D...
ISVC
2010
Springer
13 years 6 months ago
Indented Pixel Tree Plots
We introduce Indented Pixel Tree Plots (IPTPs): a novel pixel-based visualization technique for depicting large hierarchies. It is inspired by the visual metaphor of indented outli...
Michael Burch, Michael Raschke, Daniel Weiskopf