Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
In this paper, we design and implement an efficient technique for parallel evidence propagation on state-of-the-art multicore processor systems. Evidence propagation is a major ste...
We propose a new class of consistency constraints for Linear Programming (LP) relaxations for finding the most probable (MAP) configuration in graphical models. Usual cluster-base...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data (e.g., dense meshes or point clouds), but none of these methods effectively de...
In this paper we present a new method for estimating the optical transmission in hazy scenes given a single input image. Based on this estimation, the scattered light is eliminate...