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» Computer graphics identification using genetic algorithm
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CVPR
2008
IEEE
14 years 9 months ago
Max Margin AND/OR Graph learning for parsing the human body
We present a novel structure learning method, Max Margin AND/OR Graph (MM-AOG), for parsing the human body into parts and recovering their poses. Our method represents the human b...
Long Zhu, Yuanhao Chen, Yifei Lu, Chenxi Lin, Alan...
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
DCC
2010
IEEE
14 years 2 months ago
Lossless Data Compression via Substring Enumeration
We present a technique that compresses a string w by enumerating all the substrings of w. The substrings are enumerated from the shortest to the longest and in lexicographic order...
Danny Dubé, Vincent Beaudoin
SIGGRAPH
2000
ACM
14 years 4 days ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
DCC
1995
IEEE
13 years 11 months ago
Constrained-Storage Vector Quantization with a Universal Codebook
— Many image compression techniques require the quantization of multiple vector sources with significantly different distributions. With vector quantization (VQ), these sources ...
Sangeeta Ramakrishnan, Kenneth Rose, Allen Gersho