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AGS
2009
Springer
14 years 3 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 9 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
CORR
2008
Springer
129views Education» more  CORR 2008»
13 years 9 months ago
Polynomial Linear Programming with Gaussian Belief Propagation
Abstract--Interior-point methods are state-of-the-art algorithms for solving linear programming (LP) problems with polynomial complexity. Specifically, the Karmarkar algorithm typi...
Danny Bickson, Yoav Tock, Ori Shental, Danny Dolev
ICCS
2009
Springer
14 years 3 months ago
An Intelligent Tutoring System for Interactive Learning of Data Structures
Abstract. The high level of abstraction necessary to teach data structures and algorithmic schemes has been more than a hindrance to students. In order to make a proper approach to...
Rafael del Vado Vírseda, Pablo Ferná...

Book
695views
15 years 4 months ago
The Scheme Programming Language
"Scheme is a general-purpose computer programming language. It is a high-level language, supporting operations on structured data such as strings, lists, and vectors, as well ...
R. Kent Dybvig