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CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CGA
2007
13 years 8 months ago
Exploring Defocus Matting: Nonparametric Acceleration, Super-Resolution, and Off-Center Matting
Defocus matting is a fully automatic and passive method for pulling mattes from video captured with coaxial cameras that have different depths of field and planes of focus. Nonpa...
Neel Joshi, Wojciech Matusik, Shai Avidan, Hanspet...
COMPGEOM
2003
ACM
14 years 2 months ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner
AVI
2006
13 years 10 months ago
Line graph explorer: scalable display of line graphs using Focus+Context
Scientific measurements are often depicted as line graphs. Stateof-the-art high throughput systems in life sciences, telemetry and electronics measurement rapidly generate hundred...
Robert Kincaid, Heidi Lam
GIS
2008
ACM
13 years 9 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding