This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...
In this paper we present the design of a modern course in cluster computing and large-scale data processing. The defining differences between this and previously published designs...
Aaron Kimball, Sierra Michels-Slettvet, Christophe...