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SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 10 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
ACMSE
2009
ACM
14 years 3 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
ACMDIS
2006
ACM
14 years 3 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal
CSCL
2007
114views more  CSCL 2007»
13 years 9 months ago
Community-based learning: The core competency of residential, research-based universities
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...
Gerhard Fischer, Markus Rohde, Volker Wulf
SIGCSE
2008
ACM
211views Education» more  SIGCSE 2008»
13 years 9 months ago
Cluster computing for web-scale data processing
In this paper we present the design of a modern course in cluster computing and large-scale data processing. The defining differences between this and previously published designs...
Aaron Kimball, Sierra Michels-Slettvet, Christophe...