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CVGIP
2006
171views more  CVGIP 2006»
13 years 7 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
CGI
2000
IEEE
13 years 11 months ago
Simulated Patient for Orthognathic Surgery
Orthognathic surgery corrects a wide range of minor and major facial and jaw irregularities. This surgery will improve the patients’ ability to chew, speak and breathe. In many ...
Horace Ho-Shing Ip, Christy S. B. Kot, James Xia
SCA
2007
13 years 9 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
MIA
2010
113views more  MIA 2010»
13 years 2 months ago
Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations
The automatic segmentation of the musculoskeletal system from medical images is a particularly challenging task, due to its morphological complexity, its large variability in the ...
Benjamin Gilles, Nadia Magnenat-Thalmann
MSS
2000
IEEE
182views Hardware» more  MSS 2000»
13 years 11 months ago
A Blueprint for Representation Information in the OAIS Model
The CEDARS∗ project within UK academia seeks to develop a demonstrator system to recommend techniques for long-term storage of digital data primarily within the research library...
David Holdsworth, Derek M. Sergeant