Sciweavers

1653 search results - page 120 / 331
» Computer science and game theory
Sort
View
CHI
2011
ACM
14 years 8 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
MFCS
2010
Springer
15 years 2 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
STOC
2012
ACM
193views Algorithms» more  STOC 2012»
13 years 6 months ago
A new point of NP-hardness for unique games
d abstract; full version begins on page 13) Ryan O’Donnell∗ John Wright† November 2, 2011 We show that distinguishing 1 2 -satisfiable Unique-Games instances from (3 8 + )-...
Ryan O'Donnell, John Wright
SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
15 years 9 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
ACMSE
2005
ACM
15 years 10 months ago
Alert confidence fusion in intrusion detection systems with extended Dempster-Shafer theory
Accurate identification of misuse is a key factor in determining appropriate ways to protect systems. Modern intrusion detection systems often use alerts from different sources su...
Dong Yu, Deborah A. Frincke