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» Computer science and game theory
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HIPC
2005
Springer
14 years 4 months ago
Application of Reduce Order Modeling to Time Parallelization
We recently proposed a new approach to parallelization, by decomposing the time domain, instead of the conventional space domain. This improves latency tolerance, and we demonstrat...
Ashok Srinivasan, Yanan Yu, Namas Chandra
CSCW
2004
ACM
14 years 4 months ago
Action as language in a shared visual space
A shared visual workspace allows multiple people to see similar views of objects and environments. Prior empirical literature demonstrates that visual information helps collaborat...
Darren Gergle, Robert E. Kraut, Susan R. Fussell
CSCW
2004
ACM
14 years 4 months ago
Retrofitting collaboration into UIs with aspects
Mission critical applications and legacy systems may be difficult to revise and rebuild, and yet it is sometimes desirable to retrofit their user interfaces with new collaborative...
Li-Te Cheng, Steven L. Rohall, John F. Patterson, ...
ATAL
2006
Springer
14 years 2 months ago
Tractable negotiation in tree-structured domains
Multiagent resource allocation is a timely and exciting area of research at the interface of Computer Science and Economics. One of the main challenges in this area is the high co...
Yann Chevaleyre, Ulle Endriss, Nicolas Maudet
CSCW
2008
ACM
14 years 8 days ago
Assistance: the work practices of human administrative assistants and their implications for it and organizations
Assistance – work carried out by one entity in support of another – is a concept of long-standing interest, both as a type of human work common in organizations and as a model...
Thomas Erickson, Catalina M. Danis, Wendy A. Kello...