Sciweavers

1653 search results - page 43 / 331
» Computer science and game theory
Sort
View
DIGRA
2003
Springer
14 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SAGT
2009
Springer
131views Game Theory» more  SAGT 2009»
14 years 3 months ago
The Computational Complexity of Weak Saddles
Abstract. We continue the recently initiated study of the computational aspects of weak saddles, an ordinal set-valued solution concept proposed by Shapley. Brandt et al. gave a po...
Felix Brandt, Markus Brill, Felix A. Fischer, Jan ...

Lecture Notes
555views
15 years 7 months ago
Microeconomic Theory
These lecture notes cover several topics such as Consumer Theory Basics, The Traditional Approach To Consumer Theory, Topics in Consumer Theory, Producer Theory, Choice Under Unce...
Nolan H. Miller
SOFSEM
2009
Springer
14 years 5 months ago
-Hardness of Pure Nash Equilibrium in Scheduling and Connection Games
We prove NP-hardness of pure Nash equilibrium for some problems of scheduling games and connection games. The technique is standard: first, we construct a gadget without the desir...
Nguyen Kim Thang