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CHI
2009
ACM
14 years 9 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
14 years 15 days ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...
ERSHOV
2003
Springer
14 years 2 months ago
Complexity of Model Checking by Iterative Improvement: The Pseudo-Boolean Framework
We present several new algorithms as well as new lower and upper bounds for optimizing functions underlying infinite games pertinent to computer-aided verification.
Henrik Björklund, Sven Sandberg, Sergei G. Vo...
MFCS
1993
Springer
14 years 28 days ago
Real Number Computability and Domain Theory
We present the different constructive definitions of real number that can be found in the literature. Using domain theory we analyse the notion of computability that is substant...
Pietro Di Gianantonio
ICS
2010
Tsinghua U.
14 years 6 months ago
Playing Games without Observing Payoffs
Michal Feldman, Adam Kalai, Moshe Tennenholtz