Sciweavers

1653 search results - page 95 / 331
» Computer science and game theory
Sort
View
ACMDIS
2008
ACM
13 years 11 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
STACS
2005
Springer
14 years 2 months ago
Information Theory in Property Testing and Monotonicity Testing in Higher Dimension
In property testing, we are given oracle access to a function f, and we wish to test if the function satisfies a given property P, or it is ε-far from having that property. In a...
Nir Ailon, Bernard Chazelle
CAD
2007
Springer
13 years 9 months ago
Detection of closed sharp edges in point clouds using normal estimation and graph theory
The reconstruction of a surface model from a point cloud is an important task in the reverse engineering of industrial parts. We aim at constructing a curve network on the point c...
Kris Demarsin, Denis Vanderstraeten, Tim Volodine,...
CIE
2008
Springer
13 years 11 months ago
Interpreting Localized Computational Effects Using Operators of Higher Type
d abstract) John Longley Laboratory for Foundations of Computer Science School of Informatics, University of Edinburgh The King's Buildings, Mayfield Road Edinburgh EH9 3JZ, U...
John Longley

Book
1709views
15 years 6 months ago
The Theory and Technique of Electronic Music
"This is a book about using electronic techniques to record, synthesize, process, and analyze musical sounds, a practice which came into its modern form in the years 1948-19...
Miller Puckette