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VAST
2004
ACM
14 years 25 days ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
INDIASE
2009
ACM
14 years 1 months ago
An effective learning environment for teaching problem solving in software architecture
A software architect engages in solving Software Engineering (SE) problems throughout his career. Thus inculcating problem solving skills should be one of the learning objectives ...
Kirti Garg, Vasudeva Varma
CHI
2009
ACM
14 years 8 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
ACMSE
2006
ACM
14 years 1 months ago
Student perspectives of ePortfolios in computing education
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
Albert Dieter Ritzhaupt, Oma Singh
SIGCSE
2005
ACM
117views Education» more  SIGCSE 2005»
14 years 29 days ago
Integrating science and research in a HCI design course
Undergraduate computer science students have few opportunities to experience scientific investigation and computer science research. A human-computer interaction (HCI) course can ...
Robert Pastel