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FLAIRS
2006
13 years 10 months ago
Designing an AI Elective to Encourage Undergraduate Research
This paper describes the design and execution of a roboticsthemed AI elective at a small liberal arts institution. An important goal of the course is to spark and nurture students...
Zachary Dodds
EDUTAINMENT
2007
Springer
14 years 3 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
DAC
2005
ACM
13 years 10 months ago
A combined feasibility and performance macromodel for analog circuits
The need to reuse the performance macromodels of an analog circuit topology challenges existing regression based modeling techniques. A model of good reusability should have a num...
Mengmeng Ding, Ranga Vemuri
SIGPLAN
2008
13 years 8 months ago
An aspect-oriented approach to the undergraduate programming language curriculum
Three key forces are shaping the modern Computer Science (CS) curriculum: (1) new topics/courses are squeezing out existing ones; (2) a focus on "big picture" and interd...
Mark A. Sheldon, Franklyn A. Turbak
SIGSOFT
2010
ACM
13 years 7 months ago
SCORE: the first student contest on software engineering
The Student Contest on Software Engineering (SCORE), organized for the first time in conjunction with the International Conference on Software Engineering (ICSE) 2009, attracted 5...
Dino Mandrioli, Stephen Fickas, Carlo A. Furia, Me...