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ACMSE
2009
ACM
14 years 2 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
CHI
1998
ACM
14 years 5 days ago
Adapting User Interface Design Methods to the Design of Educational Activities
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no...
Clayton Lewis, Cathy Brand, Gina Cherry, Cyndi Rad...
SIGCSE
1992
ACM
178views Education» more  SIGCSE 1992»
13 years 12 months ago
A graphical computer simulator for systems programming courses
on through abstract instructions which approximate, but do not duplicate, the behavior of actual machines. Because they are designed for use in a variety of educational settings, C...
Mark Newsome, Cherri M. Pancake
SIGCSE
2000
ACM
94views Education» more  SIGCSE 2000»
14 years 9 days ago
Parallel computing to start the millennium
We describe the experience of three undergraduate computer science programs offering courses on parallel computing. In particular, we offer three different solutions to the proble...
Joel C. Adams, Chris Nevison, Nan C. Schaller
SIGCSE
1998
ACM
104views Education» more  SIGCSE 1998»
14 years 5 days ago
Scaling: a design pattern in introductory computer science courses
We present a series of programming exercises that use scaling as a theme for teaching design techniques in the introductory computer science course sequence. All exercises are on ...
Harriet J. Fell, Viera K. Proulx, Richard Rasala