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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 3 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
CHI
2000
ACM
14 years 15 days ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
SIGCSE
1998
ACM
97views Education» more  SIGCSE 1998»
14 years 11 days ago
Towards a hierarchical design and integration of programming projects
,’ Theideaof ahierarchicaldesignandintegrationof programming projectsin the computerscienceundergraduatecurriculum is proposedanddiscussed.Researchresultsin softwarereuseandobje...
Wing Ning Li
CORR
2004
Springer
111views Education» more  CORR 2004»
13 years 8 months ago
FLUX: A Logic Programming Method for Reasoning Agents
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
Michael Thielscher
CA
2002
IEEE
14 years 1 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...