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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 8 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards
SIGCSE
1999
ACM
98views Education» more  SIGCSE 1999»
14 years 11 days ago
Teaching Web development with limited resources
Computer Science programs are faced with demand from both students and employers for courses in hot topics such as Internet Administration, but resources such as course time and l...
Ellen Lowenfeld Walker, Logan Browne
CORR
2010
Springer
146views Education» more  CORR 2010»
13 years 8 months ago
Formal Relationships Between Geometrical and Classical Models for Concurrency
A wide variety of models for concurrent programs has been proposed during the past decades, each one focusing on various aspects of computations: trace equivalence, causality betwe...
Eric Goubault, Samuel Mimram
SIGCSE
2009
ACM
110views Education» more  SIGCSE 2009»
14 years 8 months ago
Personalizing CS1 with robots
We have developed a CS1 curriculum that uses a robotics context to teach introductory programming [1]. Core to our approach is that each student has their own personal robot. Our ...
Jay Summet, Deepak Kumar, Keith J. O'Hara, Daniel ...