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CHI
2002
ACM
14 years 8 months ago
Constructing moving pictures eyes-free: an animation tool for the blind
Visually impaired people constantly interpret moving phenomena in the real world; they do not lack the skills to understand the meaning of what is portrayed in an animation. Howev...
Hesham M. Kamel, James A. Landay
CGI
2004
IEEE
13 years 11 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
PG
2003
IEEE
14 years 27 days ago
An Enhanced Framework for Real-Time Hair Animation
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...
Wenqi Liang, Zhiyong Huang
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
13 years 12 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
ICPR
2004
IEEE
14 years 8 months ago
Talking Faces - Technologies and Applications
This paper gives an overview of facial animation techniques. While facial animation is currently used in the entertainment and advertisement industry, it will become part of dialog...
Axel Weissenfeld, Jörn Ostermann