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CVPR
2008
IEEE
15 years 24 days ago
Matching non-rigidly deformable shapes across images: A globally optimal solution
While global methods for matching shapes to images have recently been proposed, so far research has focused on small deformations of a fixed template. In this paper we present the...
Thomas Schoenemann, Daniel Cremers
ICCV
2003
IEEE
15 years 21 days ago
3D Tracking = Classification + Interpolation
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
Carlo Tomasi, Slav Petrov, Arvind Sastry
CGI
2006
IEEE
14 years 4 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
ACMACE
2006
ACM
14 years 4 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
IWCMC
2006
ACM
14 years 4 months ago
SCAR: context-aware adaptive routing in delay tolerant mobile sensor networks
Sensor devices are being embedded in all sorts of items including vehicles, furniture but also animal and human bodies through health monitors and tagging techniques. The collecti...
Cecilia Mascolo, Mirco Musolesi