This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...