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CGF
2005
84views more  CGF 2005»
13 years 10 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
JVCA
2007
128views more  JVCA 2007»
13 years 10 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender
CORR
2004
Springer
142views Education» more  CORR 2004»
13 years 10 months ago
Modeling and Validating Hybrid Systems Using VDM and Mathematica
Hybrid systems are characterized by the hybrid evolution of their state: A part of the state changes discretely, the other part changes continuously over time. Typically, modern c...
Bernhard K. Aichernig, Reinhold Kainhofer
JETAI
2000
89views more  JETAI 2000»
13 years 10 months ago
Free will - even for robots
Human free will is a product of evolution and contributes to the success of the human animal. Useful robots will also require free will of a similar kind, and we will have to desi...
John McCarthy
AROBOTS
1999
87views more  AROBOTS 1999»
13 years 10 months ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius