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SIGGRAPH
1990
ACM
14 years 2 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
PG
2000
IEEE
14 years 2 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
ECCV
1998
Springer
14 years 12 months ago
From Regular Images to Animated Heads: A Least Squares Approach
Abstract. We show that we can e ectively t arbitrarily complex animation models to noisy image data. Our approach is based on leastsquares adjustment using of a set of progressivel...
Pascal Fua, C. Miccio
TOG
2012
307views Communications» more  TOG 2012»
12 years 15 days ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
CGI
2004
IEEE
14 years 1 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton