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CGF
2005
111views more  CGF 2005»
13 years 10 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
ACMACE
2004
ACM
14 years 3 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
CGF
2005
94views more  CGF 2005»
13 years 10 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
IFE
2002
69views more  IFE 2002»
13 years 9 months ago
Generierung interaktiver Animationen von Berechnungsmodellen
In this article we introduce two new generative approaches of animated computational models. These approaches are applied in context of educational software systems for compiler de...
Stephan Diehl, Andreas Kerren
PG
2002
IEEE
14 years 3 months ago
Two Methods for Creating Chinese Painting
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
Ching (Clara) Chan, Ergun Akleman, Jianer Chen