In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
In this article we introduce two new generative approaches of animated computational models. These approaches are applied in context of educational software systems for compiler de...
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...