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GRAPP
2009
15 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
TOG
2008
117views more  TOG 2008»
13 years 10 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
DIDACTICA
2000
70views more  DIDACTICA 2000»
13 years 10 months ago
Visualisierung und Animation der semantischen Analyse von Programmen
In computer science methods to aid learning are very important, because abstract models are used frequently. For this conventional teaching methods do not suffice. We have develope...
Andreas Kerren
SIGGRAPH
1995
ACM
14 years 1 months ago
TicTacToon: a paperless system for professional 2D animation
TicTacToon is a system for professional 2D animation studios that replaces the traditional paper-based production process. TicTacToon is the first animation system to use vector-...
Jean-Daniel Fekete, Érick Bizouarn, Eric Co...
CGI
2000
IEEE
14 years 2 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...