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FPLAY
2008
13 years 9 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
3DOR
2009
13 years 9 months ago
A 3D Shape Benchmark for Retrieval and Automatic Classification of Architectural Data
When drafting new buildings, architects make intensive use of existing 3D models including building elements, furnishing, and environment elements. These models are either directl...
Raoul Wessel, Ina Blümel, Reinhard Klein
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 8 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
ICASSP
2011
IEEE
12 years 11 months ago
A game theoretic approach to eavesdropper cooperation in MISO wireless networks
Information theoretic security, also called secrecy analysis, provides theoretical limit for secret data transmission even in wireless networking environment, and it is more focus...
Joohyun Peter Cho, Yao-Win Peter Hong, C. C. Jay K...
CLUSTER
2000
IEEE
14 years 11 days ago
Multi-Grid Acceleration of a SIMPLE-Based CFD-Code and Aspects of Parallelization
The present study treats the calculation of the continuous phase of a multiphase flow, i.e. the numerical solution of the equations for a turbulent incompressible flow. An exist...
Klaus Bernert, Thomas Frank, Hellfried Schneider, ...