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113
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DIGRA
2003
Springer
15 years 9 months ago
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psyc...
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonath...
125
Voted
MVA
2002
170views Computer Vision» more  MVA 2002»
15 years 3 months ago
Computer Vision for Wearable Computing
The next generation of computers might be literally wearable. Our vision of such a wearable computing device is an intelligent assistant, which is always with you and helps you to...
Bernt Schiele
154
Voted
FGR
2008
IEEE
286views Biometrics» more  FGR 2008»
15 years 10 months ago
Complementary computing for visual tasks: Meshing computer vision with human visual processing
We explore the opportunity to harness electroencephalograph (EEG) signals generated during human visual processing to enhance computer vision systems. We review the challenging ta...
Ashish Kapoor, Desney S. Tan, Pradeep Shenoy, Eric...
124
Voted
JETAI
2007
111views more  JETAI 2007»
15 years 3 months ago
Contextual vocabulary acquisition as computational philosophy and as philosophical computation
Contextual vocabulary acquisition (CVA) is the active, deliberate acquisition of a meaning for an unknown word in a text by reasoning from textual clues, prior knowledge, and hypo...
William J. Rapaport, Michael W. Kibby
107
Voted
OOPSLA
1995
Springer
15 years 7 months ago
Annotating Objects for Transport to Other Worlds
In Self 4.0, people write programs by directly constructing webs of objects in a larger world of objects. But in order to save or share these programs, the objects must be moved t...
David Ungar