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IEEEMM
2000
120views more  IEEEMM 2000»
15 years 3 months ago
Gaze Awareness for Video-Conferencing: A Software Approach
reness has more abstract social value: People who use frequent eye contact are perceived as more attentive, friendly, cooperative, confident, mature, and sincere than those who avo...
Jim Gemmell, Kentaro Toyama, C. Lawrence Zitnick, ...
CHI
2006
ACM
16 years 4 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
ATAL
2008
Springer
15 years 6 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
ERSHOV
2009
Springer
15 years 8 months ago
Anti-unification Algorithms and Their Applications in Program Analysis
A term t is called a template of terms t1 and t2 iff t1 = t1 and t2 = t2, for some substitutions 1 and 2. A template t of t1 and t2 is called the most specific iff for any template...
Peter E. Bulychev, Egor V. Kostylev, Vladimir A. Z...
CVPR
2008
IEEE
16 years 6 months ago
Simple calibration of non-overlapping cameras with a mirror
Calibrating a network of cameras with non-overlapping views is an important and challenging problem in computer vision. In this paper, we present a novel technique for camera cali...
Ram Krishan Kumar, Adrian Ilie, Jan-Michael Frahm,...