Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...
The ubiquity of our increasingly distributed and complex computing environments have necessitated the development of programming approaches and paradigms that can automatically man...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely sampled meshes arising from geometry scanning. We observe that meshes consist o...
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...
We present a new method for segmenting actions into primitives and classifying them into a hierarchy of action classes. Our scheme learns action classes in an unsupervised manner ...