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DIGRA
2005
Springer
14 years 4 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
ICMI
2005
Springer
104views Biometrics» more  ICMI 2005»
14 years 4 months ago
Analyzing and predicting focus of attention in remote collaborative tasks
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and messa...
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum,...
ICCV
2003
IEEE
15 years 26 days ago
Counting People in Crowds with a Real-Time Network of Simple Image Sensors
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order...
Danny B. Yang, Héctor H. González-Ba...
CVPR
2011
IEEE
13 years 2 months ago
Learning People Detection Models from Few Training Samples
People detection is an important task for a wide range of applications in computer vision. State-of-the-art methods learn appearance based models requiring tedious collection and ...
Leonid Pishchulin, Christian Wojek, Arjun Jain, Th...
CHI
2008
ACM
14 years 11 months ago
Effect of agent appearance on people's interpretation of agent's attitude
We conducted psychological experiments in which participants were presented with artificial sounds that were intended to convey the attitudes of three different agents: a Mindstor...
Takanori Komatsu, Seiji Yamada