Sciweavers

102291 search results - page 20327 / 20459
» Computing
Sort
View
FSTTCS
2010
Springer
15 years 9 days ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...
152
Voted
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
15 years 9 days ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
GIS
2010
ACM
15 years 9 days ago
Using location based social networks for quality-aware participatory data transfer
The sensing systems that monitor physical environments rely on communication infrastructures (wired or wireless) to collect data from the sensors embedded in the environment. Howe...
Houtan Shirani-Mehr, Farnoush Banaei Kashani, Cyru...
ICDM
2010
IEEE
264views Data Mining» more  ICDM 2010»
15 years 8 days ago
Block-GP: Scalable Gaussian Process Regression for Multimodal Data
Regression problems on massive data sets are ubiquitous in many application domains including the Internet, earth and space sciences, and finances. In many cases, regression algori...
Kamalika Das, Ashok N. Srivastava
ICDM
2010
IEEE
115views Data Mining» more  ICDM 2010»
15 years 8 days ago
Polishing the Right Apple: Anytime Classification Also Benefits Data Streams with Constant Arrival Times
Classification of items taken from data streams requires algorithms that operate in time sensitive and computationally constrained environments. Often, the available time for class...
Jin Shieh, Eamonn J. Keogh
« Prev « First page 20327 / 20459 Last » Next »