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» Computing Cartograms with Optimal Complexity
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113
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CGF
2006
139views more  CGF 2006»
15 years 2 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
JVCIR
2006
126views more  JVCIR 2006»
15 years 2 months ago
Efficient intra- and inter-mode selection algorithms for H.264/ AVC
Intra-frame mode selection and inter-frame mode selection are new features introduced in the H.264 standard. Intra-frame mode selection dramatically reduces spatial redundancy in ...
Andy C. Yu, King Ngi Ngan, Graham R. Martin
140
Voted
CGF
2005
159views more  CGF 2005»
15 years 2 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
110
Voted
ICCV
2009
IEEE
16 years 7 months ago
Multiple Kernels for Object Detection
Our objective is to obtain a state-of-the art object category detector by employing a state-of-the-art image classifier to search for the object in all possible image subwindows....
Andrea Vedaldi, Varun Gulshan, Manik Varma, Andrew...
116
Voted
ICCV
2007
IEEE
16 years 4 months ago
Capacity Scaling for Graph Cuts in Vision
Capacity scaling is a hierarchical approach to graph representation that can improve theoretical complexity and practical efficiency of max-flow/min-cut algorithms. Introduced by ...
Olivier Juan, Yuri Boykov