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» Computing Distances between Surfaces Using Line Geometry
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IWNAS
2006
IEEE
14 years 1 months ago
Mobility Control with Local Views of Neighborhood in Mobile Networks
Recent work in mobile ad hoc networks, simply MANETs, has drawn attention to the mobility capability of each node. In [5], it is proved that the optimal positions of the relay nod...
Zhen Jiang, Jie Wu, Robert Kline
CGF
2010
165views more  CGF 2010»
13 years 4 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
COMPGEOM
2006
ACM
14 years 1 months ago
An optimal-time algorithm for shortest paths on a convex polytope in three dimensions
We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dime...
Yevgeny Schreiber, Micha Sharir
CVPR
2006
IEEE
14 years 1 months ago
New Method of Probability Density Estimation with Application to Mutual Information Based Image Registration
We present a new, robust and computationally efficient method for estimating the probability density of the intensity values in an image. Our approach makes use of a continuous r...
Ajit Rajwade, Arunava Banerjee, Anand Rangarajan
SI3D
2009
ACM
14 years 2 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...