In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
We introduce a novel model construction, cascaded games, that is intended to allow us to study the notion of steady states algebraically and structurally. The model construction is...
We consider a model of content contribution in peer-to-peer networks with linear quadratic payoffs and very general interaction patterns. We find that Nash equilibria of this gam...
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...