Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
We propose a novel patch-based image representation that is useful because it (1) inherently detects regions with repetitive structure at multiple scales and (2) yields a paramete...
Lena Gorelick, Andrew Delong, Olga Veksler, Yuri B...
We describe in this paper novel consensus-based distributed particle filtering algorithms which are applied to cooperative blind equalization of frequency-selective channels in a...
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...