Sciweavers

2414 search results - page 238 / 483
» Computing Normal Subgroups
Sort
View
SI3D
1997
ACM
14 years 2 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
CONCURRENCY
1998
181views more  CONCURRENCY 1998»
13 years 10 months ago
Communication Performance of Java-Based Parallel Virtual Machines
Message passing libraries such as Parallel Virtual Machine PVM and Message Passing Interface MPI provide a common Application Programming Interface API to implement parallel...
Narendar Yalamanchilli, William W. Cohen
EGH
2004
Springer
14 years 4 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
CGF
2002
149views more  CGF 2002»
13 years 10 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
ICVS
1999
Springer
14 years 2 months ago
Face-Tracking and Coding for Video Compression
While computing power and transmission bandwidth have both been steadily increasing over the last few years, bandwidth rather than processing power remains the primary bottleneck f...
William E. Vieux, Karl Schwerdt, James L. Crowley