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» Computing Pose Sequences Directly from Videos
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CVPR
2008
IEEE
15 years 2 days ago
Action snippets: How many frames does human action recognition require?
Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign ...
Konrad Schindler, Luc J. Van Gool
CRV
2007
IEEE
137views Robotics» more  CRV 2007»
14 years 4 months ago
Computing View-normalized Body Parts Trajectories
This paper proposes an approach to compute viewnormalized body part trajectories of pedestrians from monocular video sequences. The proposed approach first extracts the 2D trajec...
Frédéric Jean, Robert Bergevin, Alex...
ICAPR
2001
Springer
14 years 2 months ago
A Neural Multi-expert Classification System for MPEG Audio Segmentation
The current research efforts in the field of video parsing and analysis are mainly focused on the use of pictorial information, while neglecting an important supplementary source ...
Massimo De Santo, Gennaro Percannella, Carlo Sanso...
SIGGRAPH
2000
ACM
14 years 2 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
CVPR
2007
IEEE
15 years 2 days ago
Leveraging temporal, contextual and ordering constraints for recognizing complex activities in video
We present a scalable approach to recognizing and describing complex activities in video sequences. We are interested in long-term, sequential activities that may have several par...
Benjamin Laxton, Jongwoo Lim, David J. Kriegman