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» Computing Pose Sequences Directly from Videos
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FDG
2009
ACM
14 years 4 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
NAR
2006
129views more  NAR 2006»
13 years 10 months ago
AliWABA: alignment on the web through an A-Bruijn approach
Multiple sequence alignment programs are an invaluable tool in computational biology. A-Bruijn Alignment (ABA) is a method for multiple sequence alignment that represents an align...
Neil C. Jones, Degui Zhi, Benjamin J. Raphael
DIGRA
2005
Springer
14 years 3 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
CSIE
2009
IEEE
14 years 4 months ago
Smoke Detection in Video
In this paper, we propose a method for smoke detection in outdoor video sequences. We assume that the camera is mounted on a pan/tilt device. The proposed method is composed of th...
DongKeun Kim, Yuan-Fang Wang
ICCV
2003
IEEE
14 years 12 months ago
Dynamic Stroke Information Analysis for Video-Based Handwritten Chinese Character Recognition
Video-based handwritten Character Recognition (VCR) system is a new type of character recognition system with many unique advantages over on-line character recognition system. Its...
Feng Lin, Xiaoou Tang