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» Computing Pose Sequences Directly from Videos
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DIGRA
2003
Springer
14 years 2 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
BMCBI
2011
13 years 16 days ago
CLOTU: An online pipeline for processing and clustering of 454 amplicon reads into OTUs followed by taxonomic annotation
Background: The implementation of high throughput sequencing for exploring biodiversity poses high demands on bioinformatics applications for automated data processing. Here we in...
Surendra Kumar, Tor Carlsen, Bjørn-Helge Me...
SIBGRAPI
2007
IEEE
14 years 3 months ago
Graph-based Object Tracking Using Structural Pattern Recognition
This paper proposes a model-based methodology for recognizing and tracking objects in digital image sequences. Objects are represented by attributed relational graphs (or ARGs), w...
Ana Beatriz V. Graciano, Roberto Marcondes Cesar J...
ECCV
2002
Springer
14 years 10 months ago
Surviving Dominant Planes in Uncalibrated Structure and Motion Recovery
In this paper we address the problem of uncalibrated structure and motion recovery from image sequences that contain dominant planes in some of the views. Traditional approaches fa...
Marc Pollefeys, Frank Verbiest, Luc J. Van Gool
ECCV
2006
Springer
13 years 11 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia