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CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
HIP
2005
Springer
172views Cryptology» more  HIP 2005»
14 years 2 months ago
Building Segmentation Based Human-Friendly Human Interaction Proofs (HIPs)
Human interaction proofs (HIPs) have become common place on the internet due to their effectiveness in deterring automated abuse of online services intended for humans. However, th...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
BMCBI
2008
214views more  BMCBI 2008»
13 years 7 months ago
Enhanced Bayesian modelling in BAPS software for learning genetic structures of populations
Background: During the most recent decade many Bayesian statistical models and software for answering questions related to the genetic structure underlying population samples have...
Jukka Corander, Pekka Marttinen, Jukka Siré...
ARTCOM
2009
IEEE
14 years 3 months ago
An Efficient Bidirectional Frame Prediction Using Particle Swarm Optimization Technique
—This paper presents a Novel Bidirectional motion estimation technique, which is based on the Particle swarm optimization algorithm. Particle swarm optimization (PSO) is a popula...
D. Ranganadham, Pavan Kumar Gorpuni
WACV
2002
IEEE
14 years 1 months ago
Segmentation of Myocardium Using Velocity Field Constrained Front Propagation
We present a velocity-constrained front propagation approach for myocardium segmentation from magnetic resonance intensity image (MRI) and its matching phase contrast velocity (PC...
Alexandra L. N. Wong, Huafeng Liu, Pengcheng Shi