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» Computing Pose Sequences Directly from Videos
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CVPR
2007
IEEE
16 years 6 months ago
On the Spacetime Geometry of Galilean Cameras
In this paper, a projection model is presented for cameras moving at constant velocity (which we refer to as Galilean cameras). To that end, we introduce the concept of spacetime ...
Yaser Sheikh, Alexei Gritai, Mubarak Shah
CHI
2006
ACM
16 years 4 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
169
Voted
IEEEMSP
2002
IEEE
15 years 9 months ago
An optimal shape encoding scheme using skeleton decomposition
—This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and di...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
ECCV
2010
Springer
15 years 8 months ago
Closed-loop Adaptation for Robust Tracking
Model updating is a critical problem in tracking. Inaccurate extraction of the foreground and background information in model adaptation would cause the model to drift and degrade ...
145
Voted
CVPR
2004
IEEE
15 years 7 months ago
Midstream Content Access of Visual Pattern Coded Imagery
Multimedia retrieval is going to play an increasingly important role in the future. Since the availability of digital media seems ever rising, not only the retrieval performance i...
Gerald Schaefer