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» Computing Preferred Safe Beliefs
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AUIC
2006
IEEE
14 years 1 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
AINA
2010
IEEE
14 years 17 days ago
Routing Loops in DAG-Based Low Power and Lossy Networks
Abstract—Directed Acyclic Graphs (DAGs), rooted at popular/default destinations, have emerged as a preferred mechanism to provide IPv6 routing functionality in large scale low po...
Weigao Xie, Mukul Goyal, Hossein Hosseini, Jerald ...
COLCOM
2009
IEEE
14 years 5 days ago
The Quality Social Network: A collaborative environment for personalizing Web access
—In this paper, we present a collaborative social networking environment, referred to as Quality Social Network (QSN), which enhances the social tagging paradigm by using it as a...
Andrea Perego, Barbara Carminati, Elena Ferrari
CN
2011
331views more  CN 2011»
13 years 1 months ago
P2P vs. IP multicast: Comparing approaches to IPTV streaming based on TV channel popularity
Already a popular application in the Internet, IPTV is becoming, among the service providers, a preferred alternative to conventional broadcasting technologies. Since many of the ...
Alex Bikfalvi, Jaime García-Reinoso, Iv&aac...
CVPR
2010
IEEE
1639views Computer Vision» more  CVPR 2010»
14 years 3 months ago
Multi-Target Tracking of Time-varying Spatial Patterns
Time-varying spatial patterns are common, but few computational tools exist for discovering and tracking multiple, sometimes overlapping, spatial structures of targets. We propose...
Jingchen Liu, Yanxi Liu