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» Computing Real Time Jobs in P2P Networks
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ICDCSW
2006
IEEE
15 years 10 months ago
Architecture for Providing Services in the Ubiquitous Computing Environment
Computing and telecommunications are maturing, and Ubiquitous computing has become quite interesting as a new environment in which to seek new services. The goal of Ubiquitous com...
Goro Kunito, Kenji Sakamoto, Naoharu Yamada, Tatsu...
146
Voted
CCGRID
2008
IEEE
15 years 4 months ago
Fault Tolerance and Recovery of Scientific Workflows on Computational Grids
In this paper, we describe the design and implementation of two mechanisms for fault-tolerance and recovery for complex scientific workflows on computational grids. We present our ...
Gopi Kandaswamy, Anirban Mandal, Daniel A. Reed
GI
2004
Springer
15 years 9 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
141
Voted
ICNSC
2007
IEEE
15 years 10 months ago
Analysis of a Simple Feedback Scheme for Error Correction over a Lossy Network
Abstract— In time varying packet-switched networks, delivering data with high reliability using a limited amount of network resources is highly desirable. To capture the trade-of...
Oscar Flardh, Carlo Fischione, Karl Henrik Johanss...
177
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SBP
2011
Springer
14 years 11 months ago
Tracking Communities in Dynamic Social Networks
The study of communities in social networks has attracted considerable interest from many disciplines. Most studies have focused on static networks, and in doing so, have neglected...
Kevin S. Xu, Mark Kliger, Alfred O. Hero