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» Computing Refactorings of Behavior Models
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MIG
2009
Springer
15 years 9 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
124
Voted
EICS
2009
ACM
15 years 9 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
ICDCS
2008
IEEE
15 years 9 months ago
Strong WORM
We introduce a Write-Once Read-Many (WORM) storage system providing strong assurances of data retention and compliant migration, by leveraging trusted secure hardware in close dat...
Radu Sion
129
Voted
CCGRID
2007
IEEE
15 years 9 months ago
Reliability Analysis of Self-Healing Network using Discrete-Event Simulation
The number of processors embedded on high performance computing platforms is continuously increasing to accommodate user desire to solve larger and more complex problems. However,...
Thara Angskun, George Bosilca, Graham E. Fagg, Jel...
AIHC
2007
Springer
15 years 8 months ago
Emotion and Reinforcement: Affective Facial Expressions Facilitate Robot Learning
Computer models can be used to investigate the role of emotion in learning. Here we present EARL, our framework for the systematic study of the relation between emotion, adaptation...
Joost Broekens